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Old 13-07-2010, 09:11 PM
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Default Stargate Resistance Update Released

Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Patch notes 1.1.12.0

Newness:
Weapons:
-Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.
-New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.

Bug Fixes:
-Corrected a spelling error on CTT gametype messaging when returning the System Lord tech
-UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.
-A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.
-Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.
-The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page.
-Loading and objective screens now display properly for each planet
-Committing suicide will now incur death properly for both teams and display a suicided message.
-Idle kick rules will now apply to players idle on the class select screen.
Weapons:
-Projectile based weapons can now go beyond the invisible roof of Leonops (shhh... don't tell Mahes it's a bubble).
-Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.
-Jaffa melee attacks will now ignore the 'red x' system.

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Old 14-07-2010, 06:19 PM
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I never even knew this game existed, and will definitely be buying it! Cheers Wobbs.
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